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Old Jul 18, 2009, 10:31 AM // 10:31   #1
Frost Gate Guardian
 
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Post Any Specific Builds for a Ritualist?

So i started ab again just because i have nothing better to do besides max titles, and i noticed that people are now asking for specific builds. I play my Ritualist all the time and think they are the best profession , but i never really see anyone wanting to take me into a team besides w/a, w/a, a/w teams. If i do get a team its just desperate people trying to fill in the gap with anything. I run this for all the pvp i do:

-(Elite) Offering of Spirits
-Life
-Weapon of Warding
-Soothing Memories
-Mend Body and Soul
-Protective was Kaolai
-Return
-Dash

I do really good and makes sure nobody dies even if they arent on my team. Well to get to the point, is there any specific builds that people want a rit to run? Or, is there a good builds that i should be running? Before you say it, i cant team up with allys or guilds because...no alliance...only about 4 people are ever online in guilds .
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Old Jul 18, 2009, 12:23 PM // 12:23   #2
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The natural slot for a ritualist in AB is a combined defense/offense support for 2 physicals + monk. The offense usually consists of Splinter Weapon and Ancestor's Rage. Slap Splinter on the physicals before a fight, then proxy smite with Ancestor. Caretaker's Charge is often seen in combination with Kaolai, though most ashes don't work too well with Return (Daoshen or Mingson might have better synergy). For defense, Weapon of Warding is a good prot. In addition to that, I'd take a skill for healing and condition removal, speed boost and possibly some additional energy management. Life is a bit iffy depending on your play style. If your team plays a high mobility game then Life is of little use.
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Old Jul 18, 2009, 01:08 PM // 13:08   #3
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Quote:
Originally Posted by Show Some Skin View Post
So i started ab again just because i have nothing better to do besides max titles, and i noticed that people are now asking for specific builds. I play my Ritualist all the time and think they are the best profession , but i never really see anyone wanting to take me into a team besides w/a, w/a, a/w teams. If i do get a team its just desperate people trying to fill in the gap with anything. I run this for all the pvp i do:

-(Elite) Offering of Spirits
-Life
-Weapon of Warding
-Soothing Memories
-Mend Body and Soul
-Protective was Kaolai
-Return
-Dash

people are asking for builds now? QQ MOAR < me - I like running unique builds for the annoyance they cause the opposition not because they are great :P
just run with teams that are not so build anal(!)

but your build looks fine to me looks solid for AB - apart from IMO return...which I feel isn't totally needed in AB - its not like GvG or HA were if you die you can momentarily hinder your team until rezed but with AB a death means very little in honesty....

but run what makes you happy and screw any idiots who criticise you for running something you enjoy
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Old Jul 18, 2009, 01:16 PM // 13:16   #4
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I do not play Rits often but isn't it a waste to spec to channeling just for an elite energy management skill? And supposedly if you are a channeling rit, wouldn't Spirit Siphon net you more energy within the same time frame as compared to OoS?
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Old Jul 18, 2009, 02:24 PM // 14:24   #5
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Rits and AB... interesting topic. Since the recent buff to spirit spamming, suddenly there are so many more rits showing up in AB. Yet, get this, the buff was for PVE. The PVP rit was actually nerfed.

That having been stated, rits are very customizable in a 4-player team. You really need to make your build based on what else is in your group. Your team should have at least one shrine-clearer, and at least one who can provide some prot, heal or both. If your team wants to get into any skirmishes, they'll need some capability to take down/shutdown individual targets.
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Old Jul 18, 2009, 03:04 PM // 15:04   #6
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I definitely will take a rit healer, many are just as successful as a good monk (underrated).

The main thing to keep in mind is that there are several different types of rit builds, you essentially have to pick one concept and build for it, rather than splitting your build between too much.

Healer (as good as a monk if done right, sadly it rarely is)
Channeling spike (lots of pbaoe damage)
Support (with heals and/ or speed buffs + damage buffs for melee)
Spirit spam (bad)

There might be others but those are the main ones.

Good healing spells:

Spirit light weapon
Xinrae's weapon
Weapon of remedy (pick an elite)
Spirit light
Mend body and soul
Soothing memories
Resilient weapon
Weapon of warding
Wielder's boon
Life (needed for mend + spirit light)
Holy veil (rits lack hex removal)
Recuperation (if you have room for it)
Protective was Kaolai (standard)

Wth PwK and WoW you can be very difficult to kill and just as good as a monk, I'd definitely advise you take spirit light because it's the only 100+ hp heal, also resilient weapon is great and I love it when people cast it on me (warrior).

I don't know as much about support builds, but the idea is basically similar to a flagger for GvG, if you pulled a flagger build straight off wiki it would possibly be good in an ab party, especially the ones with party speed buffs (but not necessarily as the primary healer, unless you were pure capping), just modify it a bit for ab with damage buffs / splinter weapon etcetera. I've had good results with support rits who knew how to play, but I don't have a build...

Channeling rit spike builds can quickly clear a shrine like a nuker -- Rit spike has been around for a while and is probably on pvx, also any of these builds could find a place in a semi intelligent group.

Last edited by Lux Aeterna; Jul 18, 2009 at 03:21 PM // 15:21..
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Old Jul 18, 2009, 06:49 PM // 18:49   #7
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^ Please include the super duper wander rit
[Spirit's Strength][Weapon of Aggression][Conjure Flame][Mark of Rodgort]
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Old Jul 18, 2009, 07:02 PM // 19:02   #8
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Quote:
Originally Posted by Catchphrase View Post
^ Please include the super duper wander rit
[Spirit's Strength][Weapon of Aggression][Conjure Flame][Mark of Rodgort]
My Canadian friends came up with a name for that build: "Fishbonker."
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Old Jul 18, 2009, 09:50 PM // 21:50   #9
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Attuned was Songkai, with 15 SP, it is equal to about +4 nrg pips, and that's pretty good.
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Old Jul 18, 2009, 10:15 PM // 22:15   #10
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If I were you, I wouldn't bother running a rit healer in AB, thats what monks are for (If you enjoy making your life harder for no reason and running a rit healer, then by all means do so) Rits make excellent support and provide a nice damage boost as well, for example if you take Caretakers and Channeled strike, that is about as much damage you need to finish off low health targets, you should also consider taking warmonger's as that is just monk death on a melee. nightmare/splinter are also pretty cool.

If you decide to take a more defensive role your monk will love you for taking weapon of warding or resilient weapon, however I would tend to not spec too much into a defensive role as thats what the healer is for. I would completely avoid spirits in AB due to the nature of the format, you move a lot and by the time your spirit is down and helping you are moving on already.

Personally I like to play a rit like a smiter, a fact that is often overlooked is that Xinrae's is about the best rit damage spell, it provides armour ignoring damage and a prot/heal. all you need to do is cast it on whoever is taking hits and it takes down melee pretty damn fast (including those annoying DP wars). Weapon of Remedy is also pretty nice for the condition removal and when paired with vengeful wep you end up with decent heals and nice damage.

If it is possible I would also stick in Fallback into the build if you can to save a slot on somebody else's bar.

Basically rits are very versatile, if you want pure damage I strongly suggest taking the life steal weapon spells paired with some channeling magic.
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Old Jul 19, 2009, 11:38 AM // 11:38   #11
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Quote:
Originally Posted by Darth The Xx View Post
you should also consider taking warmonger's as that is just monk death on a melee.
This option is like frighteningly overpowered if your war is any good, someone put this on me once and I made the poor kurzick monk cry with it.

The main thing with builds is just to experiment and change it up frequently.
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Old Jul 20, 2009, 12:20 AM // 00:20   #12
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I don't really see the point in running an energy management elite on a Rit (especially in AB) unless you plan on spamming 10e weapon spells. You only have a team of 4 to worry about and most skirmishes shouldn't last too long. You won't face any e-denial either.

As mentioned above, spirits aren't always good in AB. Time investment vs. usefulness just doesn't work out.

I'd thing going Weapon of Remedy/Vengeful would be decent for healing as well as damage. AB seems to be a cross of PvE and RA, and you'll find that most people will kill themselves to weapons in both formats.
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